Possibly resurrecting this blog as I keep thinking about solo roleplay as a means to try and build my confidence for IRL roleplaying.
WFRP was a game of choice in my youth but I have since inclined toward simpler systems including PBTA success/failure gradients so I may try and hack something as I go. Initial inclination is to go with slightly modified D&D stat blocks so as to leverage Dungeon World moves as a basis for things. I own Warlock! bu not sure whether it's for me due to the binary roll resolution and the way it handles magic etc.
Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma cover most of the bases, perhaps renaming Constitution to Toughness, Wisdom to Willpower and Charisma to Fellowship for slightly more WFRP flavour.
Other thoughts:
- Derived "resilience" stat based on Wis/Will and Con/Toughness to determine both physical resistences and resistence to corruption.
- Explore faith and religion, magic and chaos as the "low fantasy with high fantasy magic" blend in WFRP doesn't sit right with me. If you have wizard's apprentices walking around summoning flame, putting people to sleep etc then magic seems common and mundane which is strongly at odds with the paranoid culture of witchfinders and such. Need to determine in play where the sweet spot is for me.
- Further to this I'm inclined to make faith/religion more of a "psychology" based thing. You can be inspired by faith, believe in redemption etc. to boost other things. Faith can be shaken by traumatic experiences (cosmic horror type stuff is important in WFRP as I see it).
- As far as chaos goes, I don't like that there's strictly-defined flavours of chaos. Like if chaos is chaotic why are defined types of demon per chaos god a thing? I would be inclined to have the named gods like Khorne to be how feeble minded humans and such try to categorise chaos because they can't deal with the swirling reality of what it really is. So I'm thinking the canonical representations of chaos are like "cults" of chaos based on aspects of chaos with the truth of chaos being maddeningly unknowable.
- Looking to find my comfort zone in terms of improvisation so that I feel confident about not boring actual players or losing a sense of structure and progress.
- Careers might each be their own "move(s)" where you can check various options with experience i.e. as a Bounty Hunter you might have ways to modify combat to capture enemies, boost intimidation, have an edge dealing with law enforcement (each of these being a bonus you can unlock and apply to standard moves) and/or have a general "current career" move sort of like how Warlock! handles the career skill.
- Considering some sort of witchfinder apprentice as starter character. Sets me up to explore the faith/religion and magic/chaos themes and is immediately down in the muck and horror.